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| local damageTable = {}
local showTable = {}
local totaldamage = 0
local healTable = {}
local showTableHeal = {}
local totalHealing = 0
local colorTable = {}
local pets = {}
local reflects = {}
local combat = false
local bg = false
local playerName = UnitName("player")
colorTable[playerName] = RAID_CLASS_COLORS[select(2, UnitClass("player"))]
damageTable[playerName] = 0
healTable[playerName] = 0
startTime = 0
endTime = 0
local function GetGroup()
local groupType
local count = GetNumGroupMembers()
if IsInRaid() then groupType = "raid"
elseif IsInGroup() then groupType = "party"
end
return groupType, count
end
local function ClearTable()
local namesTable = {}
local count = GetNumGroupMembers()
if count > 0 then
for i = 1, count do
local unitName = GetRaidRosterInfo(i)
if unitName then namesTable[unitName] = true end
end
end
namesTable[playerName] = true
for key in pairs(damageTable) do
if namesTable[key] then damageTable[key] = 0
else damageTable[key] = nil
end
end
for key in pairs(healTable) do
if namesTable[key] then healTable[key] = 0
else healTable[key] = nil
end
end
end
local function GetName(name, realm)
if realm and realm ~= "" then return name .. "-" .. realm
else return name
end
end
local function Okr(number)
if number then
if number > 999999999 then return ("%02.3fB"):format(number / 1000000000)
elseif number > 999999 then return ("%02.2fM"):format(number / 1000000)
elseif number > 9999 then return ("%02.1fK"):format(number / 1000)
end
return math.floor(number)
end
end
local function FindOwner(guid, table)
local scan = CreateFrame("GameTooltip", "ZadrotScanTip", nil, "GameTooltipTemplate")
scan:SetOwner(WorldFrame, "ANCHOR_NONE")
scan:SetHyperlink("unit:" .. guid or "")
local ownerText = ZadrotScanTipTextLeft2:GetText()
if not ownerText then return end
for key in pairs(table) do
local sex = UnitSex(key)
local justName = key:gsub("%-.*", "")
for i = 1, GetNumDeclensionSets(justName, sex) do
local declension = DeclineName(justName, sex, i)
if ownerText:match(declension) then
pets[guid] = key
return key
end
end
end
end
local function Color(unit)
if colorTable[unit] then return colorTable[unit]
else return {r = 0.75, g = 0.75, b = 0.75}
end
end
local f = CreateFrame("FRAME", "ZadrotDamageMeter", Minimap)
f:SetPoint("BOTTOM")
f:SetSize(80, 20)
f:SetMovable(true)
f:EnableMouse(true)
f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
f:RegisterEvent("ENCOUNTER_END")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:RegisterEvent("ZONE_CHANGED_NEW_AREA")
local text = f:CreateFontString(nil, "OVERLAY")
text:SetPoint("CENTER")
text:SetFont("Fonts\\FRIZQT__.TTF", 20, "OUTLINE")
text:SetText(" ")
local tip = CreateFrame("GameTooltip", "ZadrotDPSTip", UIParent, "GameTooltipTemplate")
tip:SetScript("OnShow", function(self)
self:SetBackdrop({bgFile = 130937, edgeFile = 130937, tile = false, tileEdge = false, tileSize = 16, edgeSize = 4, insets = {left = 4, right = 4, top = 4, bottom = 4}})
self:SetBackdropColor(0, 0, 0, 0.5)
self:SetBackdropBorderColor(0, 0, 0, 0.5)
end)
local toggle = false
f:SetScript("OnMouseDown", function(self, button)
if button == "LeftButton" and not self.isMoving then
self:StartMoving()
self.isMoving = true
elseif button == "RightButton" then
if toggle then toggle = false
else toggle = true
end
end
end)
f:SetScript("OnMouseUp", function(self, button)
if button == "LeftButton" and self.isMoving then
self:StopMovingOrSizing();
self.isMoving = false;
f:SetUserPlaced(true)
end
end)
local function Line(show, table, total, elapsed, textures, percents)
if total > 0 then
for key, value in pairs(show) do
local damage = table[value] or 0
if damage > 0 then
ZadrotDPSTip:AddDoubleLine(string.format("%s. %s", key, value),
string.format("%s (%s)", Okr(damage), Okr(damage / elapsed)), 1, 1, 1, 1, 1, 1)
local currentLine = ZadrotDPSTip:NumLines()
percents[currentLine] = damage / total
if not textures[currentLine] then
local tex = ZadrotDPSTip:CreateTexture(nil, "BORDER", ZadrotDPSTip)
tex:SetTexture(130937)
tex:SetAlpha(0.5)
tex:SetPoint("TOPLEFT", _G["ZadrotDPSTipTextLeft" .. currentLine], "TOPLEFT", 0, 0)
tex:SetPoint("BOTTOMRIGHT", _G["ZadrotDPSTipTextRight" .. currentLine], "BOTTOMRIGHT", 0, 0)
textures[currentLine] = tex
else textures[currentLine]:Show()
end
local color = Color(value)
textures[currentLine]:SetColorTexture(color.r, color.g, color.b)
end
end
end
end
local fTextureWidth = 0
local function CalculateTextures(firstLine, textures, percents)
if firstLine then
for line, percent in pairs(percents) do
if line == firstLine then
textures[line]:SetPoint("BOTTOMRIGHT", _G["ZadrotDPSTipTextRight" .. line], "BOTTOMRIGHT")
else
textures[line]:SetPoint("BOTTOMRIGHT", _G["ZadrotDPSTipTextRight" .. line], "BOTTOMRIGHT",
-fTextureWidth * (1 - percent / percents[firstLine]), 0)
end
end
end
end
local texturesAll = {}
local fTexture
local function UpdateTip()
if ZadrotDPSTip:IsShown() then
if combat then endTime = time() end
local elapsed = math.max(endTime - startTime, 1)
ZadrotDPSTip:ClearLines()
for _, texture in pairs(texturesAll) do texture:Hide() end
ZadrotDPSTip:AddDoubleLine("Zadrot |cFFFF9999Damage|r", " ")
local firstDamageLine = ZadrotDPSTip:NumLines() + 1
local percentsDamage = {}
Line(showTable, damageTable, totaldamage, elapsed, texturesAll, percentsDamage)
local firstHealingLine
local percentsHealing = {}
if totalHealing > 0 then
ZadrotDPSTip:AddLine(" ")
ZadrotDPSTip:AddLine("|cFFCCEECCHealing|r")
firstHealingLine = ZadrotDPSTip:NumLines() + 1
end
Line(showTableHeal, healTable, totalHealing, elapsed, texturesAll, percentsHealing)
if not fTexture then
fTexture = ZadrotDPSTip:CreateTexture(nil, "BORDER", ZadrotDPSTip)
fTexture:SetPoint("TOPLEFT", ZadrotDPSTipTextLeft1, "TOPLEFT")
fTexture:SetPoint("BOTTOMRIGHT", ZadrotDPSTipTextRight1, "BOTTOMRIGHT")
fTexture:Hide()
end
ZadrotDPSTip:Show()
fTextureWidth = fTexture:GetWidth()
CalculateTextures(firstDamageLine, texturesAll, percentsDamage)
CalculateTextures(firstHealingLine, texturesAll, percentsHealing)
end
end
f:SetScript("OnEnter", function(self)
ZadrotDPSTip:SetOwner(self)
ZadrotDPSTip:AddLine(" ")
ZadrotDPSTip:Show()
UpdateTip()
end)
f:SetScript("OnLeave", function()
if not toggle then
ZadrotDPSTip:Hide()
end
end)
local function CheckGroup()
local groupType, count = GetGroup()
if count > 0 then
for i = 1, count do
local unit = groupType .. i
local name, server = UnitName(unit)
local unitName = GetName(name, server)
if not unitName then break end
if not damageTable[unitName] then damageTable[unitName] = 0 end
if not healTable[unitName] then healTable[unitName] = 0 end
if not colorTable[unitName] then colorTable[unitName] = RAID_CLASS_COLORS[select(2, UnitClass(unit))] end
local petGUID = UnitGUID(unit .. "pet")
if petGUID and not pets[petGUID] then pets[petGUID] = unitName end
end
end
local petGUID = UnitGUID("playerpet")
if petGUID and not pets[petGUID] then pets[petGUID] = playerName end
end
local function IsInCombat()
local groupType, count = GetGroup()
if count > 0 then
for i = 1, count do
local unit = groupType .. i
if UnitAffectingCombat(unit) or UnitAffectingCombat(unit .. "pet") then return true end
end
end
if UnitAffectingCombat("player") or UnitAffectingCombat("playerpet") then return true end
end
C_Timer.NewTicker(2, function()
CheckGroup()
if not bg and combat and not IsInCombat() then
C_Timer.After(1.5, function()
if not bg and combat and not IsInCombat() then
combat = false
endTime = time()
end
end)
end
showTable = {}
totaldamage = 0
for key, value in pairs(damageTable) do
table.insert(showTable, key)
totaldamage = totaldamage + value
end
table.sort(showTable, function(a, b) return damageTable[a] > damageTable[b] end)
local damagePos = 1
if totaldamage > 0 then
for key, value in pairs(showTable) do
if value == playerName then
damagePos = key
break
end
end
end
totalHealing = 0
showTableHeal = {}
for key, value in pairs(healTable) do
table.insert(showTableHeal, key)
totalHealing = totalHealing + value
end
table.sort(showTableHeal, function(a, b) return healTable[a] > healTable[b] end)
local healPos = 1
if totalHealing > 0 then
for key, value in pairs(showTableHeal) do
if value == playerName then
healPos = key
break
end
end
end
text:SetText(string.format("|cFFFF9999%s|r - |cFFCCEECC%s|r", damagePos, healPos))
UpdateTip()
end)
local FILTER_RAID = bit.bor(COMBATLOG_OBJECT_TYPE_MASK, COMBATLOG_OBJECT_CONTROL_MASK, COMBATLOG_OBJECT_REACTION_FRIENDLY,
COMBATLOG_OBJECT_AFFILIATION_MINE, COMBATLOG_OBJECT_AFFILIATION_PARTY, COMBATLOG_OBJECT_AFFILIATION_RAID)
local FILTER_PLAYERS = bit.bor(COMBATLOG_OBJECT_TYPE_PLAYER, COMBATLOG_OBJECT_CONTROL_PLAYER,
COMBATLOG_OBJECT_REACTION_MASK,COMBATLOG_OBJECT_AFFILIATION_MASK)
local FILTER_PETS = bit.bor(COMBATLOG_OBJECT_TYPE_OBJECT, COMBATLOG_OBJECT_TYPE_GUARDIAN, COMBATLOG_OBJECT_TYPE_PET,
COMBATLOG_OBJECT_CONTROL_MASK, COMBATLOG_OBJECT_REACTION_MASK, COMBATLOG_OBJECT_AFFILIATION_MASK)
local FILTER_ENEMY = bit.bor(COMBATLOG_OBJECT_TYPE_MASK, COMBATLOG_OBJECT_CONTROL_MASK,COMBATLOG_OBJECT_REACTION_NEUTRAL,
COMBATLOG_OBJECT_REACTION_HOSTILE, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER)
f:SetScript("OnEvent", function(self, event)
if event == "PLAYER_ENTERING_WORLD" then
if not bg and UnitInBattleground("player") then bg = true
elseif bg and not UnitInBattleground("player") then bg = false
end
elseif event == "ZONE_CHANGED_NEW_AREA" or event == "ENCOUNTER_END" then pets = {}
elseif event == "COMBAT_LOG_EVENT_UNFILTERED" then
local timestamp, logEvent, _, sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags, _,
arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11 = CombatLogGetCurrentEventInfo()
local fromEnemy
if sourceName and sourceGUID and not CombatLog_Object_IsA(sourceFlags, COMBATLOG_OBJECT_NONE) then
fromEnemy = CombatLog_Object_IsA(sourceFlags, FILTER_ENEMY)
end
if fromEnemy then
if arg4 == "REFLECT" then
if damageTable[destName] then
reflects[timestamp] = {}
reflects[timestamp]["igrok"] = destName
reflects[timestamp]["vrag"] = sourceGUID
reflects[timestamp]["spell"] = arg1
end
end
if logEvent == "SPELL_DAMAGE" and sourceGUID == destGUID then
for key, value in pairs(reflects) do
if (timestamp - key) < 5 then
if value["spell"] == arg1 and value["vrag"] == sourceGUID then
if combat and damageTable[value["igrok"]] then
damageTable[value["igrok"]] = damageTable[value["igrok"]] + arg4
end
reflects[key] = nil
return
end
else reflects[key] = nil
end
end
end
end
if logEvent == "SPELL_ABSORBED" then
local healer
local amount
if arg11 then
if pets[arg4] then healer = pets[arg4]
else healer = arg5
end
amount = arg11
else
if pets[arg1] then healer = pets[arg1]
else healer = arg2
end
amount = arg8
end
if combat and healTable[healer] then healTable[healer] = healTable[healer] + amount end
return
end
local fromRaid
local fromPets
if sourceName and sourceGUID and not CombatLog_Object_IsA(sourceFlags, COMBATLOG_OBJECT_NONE) then
fromRaid = CombatLog_Object_IsA(sourceFlags, FILTER_RAID)
fromPets = CombatLog_Object_IsA(sourceFlags, FILTER_PETS)
end
if not fromRaid then return end
if fromPets and pets[sourceGUID] then sourceName = pets[sourceGUID] end
if logEvent == "SPELL_SUMMON" then pets[destGUID] = sourceName return end
if logEvent == "SPELL_HEAL" or logEvent == "SPELL_PERIODIC_HEAL" then
local amount = arg4 - arg5 + arg6
if fromPets and not healTable[sourceName] then
local owner = FindOwner(sourceGUID, healTable)
if owner then sourceName = owner end
end
if combat and healTable[sourceName] then healTable[sourceName] = healTable[sourceName] + amount end
return
end
local toEnemy
if destName and destGUID and not CombatLog_Object_IsA(destFlags, COMBATLOG_OBJECT_NONE) then
toEnemy = CombatLog_Object_IsA(destFlags, FILTER_ENEMY)
end
if not toEnemy then return end
local amount
if logEvent == "SWING_DAMAGE" then
amount = arg1 + (arg6 or 0)
elseif logEvent == "SWING_MISSED" and arg1 == "ABSORB" then
amount = arg3
elseif logEvent == "SPELL_DAMAGE" or logEvent == "SPELL_PERIODIC_DAMAGE" or logEvent == "SPELL_BUILDING_DAMAGE" or
logEvent == "RANGE_DAMAGE" or logEvent == "SPELL_EXTRA_ATTACKS" or logEvent == "DAMAGE_SHIELD" or logEvent == "DAMAGE_SPLIT" then
amount = arg4 + (arg9 or 0)
elseif arg4 == "ABSORB" and (logEvent == "SPELL_MISSED" or logEvent == "RANGE_MISSED" or logEvent == "SPELL_PERIODIC_MISSED" or
logEvent == "SPELL_BUILDING_MISSED" or logEvent == "DAMAGE_SHIELD_MISSED") then
amount = arg6
end
if not amount then return end
if fromPets and not damageTable[sourceName] then
local owner = FindOwner(sourceGUID, damageTable)
if owner then sourceName = owner end
end
if not combat then
ClearTable()
combat = true
startTime = time()
end
if damageTable[sourceName] then damageTable[sourceName] = damageTable[sourceName] + amount end
end
end)
SLASH_ZADROTDAMAGEMETER1 = "/zdm"
function SlashCmdList.ZADROTDAMAGEMETER(arg)
f:ClearAllPoints()
f:SetPoint("BOTTOM")
print(RESET_POSITION .. " Zadrot DamageMeter")
end
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