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| local addonName = "Zadrot Alert"
local ZA = CreateFrame("Frame", addonName, UIParent)
ZA:RegisterEvent("PLAYER_ENTERING_WORLD")
ZA:RegisterEvent("ZONE_CHANGED")
ZA:RegisterEvent("ZONE_CHANGED_INDOORS")
ZA:RegisterEvent("ZONE_CHANGED_NEW_AREA")
ZA:SetScript("OnEvent", function(self, event)
if event == "PLAYER_ENTERING_WORLD" then
ZadrotAlert_Initialize()
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
elseif event == "ZONE_CHANGED" or event == "ZONE_CHANGED_INDOORS" or event == "ZONE_CHANGED_NEW_AREA" then
if ZA.frame then
ZA.UpdateUI()
end
end
end)
local L = {
ruRU = {
ONE = "1",
TWO = "2",
THREE = "3",
FOUR = "4",
MANY = "Много",
CLEAR = "Чисто",
APPROACHING = "Приближается",
ENEMY_SINGLE = "враг",
ENEMY_DUAL = "врага",
ENEMY_PLURAL = "врагов",
MANY_ENEMIES = "много врагов",
ALL_CLEAR = "Всё чисто!",
LOCATION_NOT_FOUND = "Локация не найдена",
ERROR_PREFIX = "ZA Ошибка",
PREFIX = "ZA"
},
zhCN = {
ONE = "1",
TWO = "2",
THREE = "3",
FOUR = "4",
MANY = "许多",
CLEAR = "清除",
APPROACHING = "接近中",
ENEMY_SINGLE = "敌人",
ENEMY_DUAL = "敌人",
ENEMY_PLURAL = "敌人",
MANY_ENEMIES = "许多敌人",
ALL_CLEAR = "一切清除!",
LOCATION_NOT_FOUND = "位置未找到",
ERROR_PREFIX = "ZA 错误",
PREFIX = "ZA"
},
enUS = {
ONE = "1",
TWO = "2",
THREE = "3",
FOUR = "4",
MANY = "Many",
CLEAR = "Clear",
APPROACHING = "Approaching",
ENEMY_SINGLE = "enemy",
ENEMY_DUAL = "enemies",
ENEMY_PLURAL = "enemies",
MANY_ENEMIES = "many enemies",
ALL_CLEAR = "All clear!",
LOCATION_NOT_FOUND = "Location not found",
ERROR_PREFIX = "ZA Error",
PREFIX = "ZA"
}
}
local locale = GetLocale()
local lang = L[locale] or L.enUS
if locale == "zhCN" or locale == "zhTW" then
lang = L.zhCN
end
if locale == "ruRU" then
lang = L.ruRU
end
local function utf8sub(str, start, numChars)
local currentIndex = start
local charCount = 0
local result = ""
while currentIndex <= #str and charCount < numChars do
local c = str:byte(currentIndex)
local charLen = 1
if c > 240 then
charLen = 4
elseif c > 225 then
charLen = 3
elseif c > 192 then
charLen = 2
end
result = result .. str:sub(currentIndex, currentIndex + charLen - 1)
currentIndex = currentIndex + charLen
charCount = charCount + 1
end
if currentIndex <= #str then
result = result .. "..."
end
return result
end
function ZA.UpdateUI()
if not ZA.frame then return end
local zone = GetZoneText()
local subzone = GetSubZoneText()
local validSubzone = (subzone ~= "" and subzone ~= zone)
if validSubzone then
if #subzone > 25 then
subzone = utf8sub(subzone, 1, 21)
end
ZA.frame.title:SetText(subzone)
else
ZA.frame.title:SetText(addonName)
end
for _, button in ipairs(ZA.frame.buttons) do
if validSubzone then
button:Enable()
else
button:Disable()
end
end
end
function ZadrotAlert_Initialize()
ZA.frame = CreateFrame("Frame", addonName.."Frame", UIParent)
local frame = ZA.frame
frame:SetSize(220, 120)
frame:SetPoint("RIGHT", UIParent, "RIGHT", -110, 0)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", frame.StartMoving)
frame:SetScript("OnDragStop", frame.StopMovingOrSizing)
frame:Hide()
local bg = frame:CreateTexture(nil, "BACKGROUND")
bg:SetAllPoints()
bg:SetColorTexture(0.1, 0.1, 0.1, 0.8)
frame.title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
frame.title:SetPoint("TOP", 0, -10)
frame.title:SetWidth(200)
frame.title:SetText(addonName)
frame.title:SetTextColor(1, 1, 1)
frame.buttons = {}
local topButtons = {
{text = lang.ONE, count = 1, x = -75},
{text = lang.TWO, count = 2, x = -25},
{text = lang.THREE, count = 3, x = 25},
{text = lang.FOUR, count = 4, x = 75}
}
for i, btnInfo in ipairs(topButtons) do
local btn = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
btn:SetSize(40, 30)
btn:SetPoint("TOP", btnInfo.x, -35)
btn:SetText(btnInfo.text)
btn:SetScript("OnClick", function()
SendAlert(btnInfo.count)
end)
table.insert(frame.buttons, btn)
end
local bottomButtons = {
{text = lang.MANY, count = 5, x = -50},
{text = lang.CLEAR, count = 0, x = 50}
}
for i, btnInfo in ipairs(bottomButtons) do
local btn = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
btn:SetSize(80, 30)
btn:SetPoint("TOP", btnInfo.x, -75)
btn:SetText(btnInfo.text)
btn:SetScript("OnClick", function()
SendAlert(btnInfo.count)
end)
table.insert(frame.buttons, btn)
end
local miniButton = CreateFrame("Button", addonName.."MiniButton", Minimap)
miniButton:SetSize(20, 20)
miniButton:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 2, -2)
miniButton:SetNormalTexture("Interface\\Icons\\Ability_warrior_rallyingcry")
miniButton:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
miniButton:SetScript("OnClick", function()
frame:SetShown(not frame:IsShown())
end)
SLASH_ZADROTALERT1 = "/zalert"
SlashCmdList["ZADROTALERT"] = function()
frame:SetShown(not frame:IsShown())
end
ZA.UpdateUI()
end
function SendAlert(count)
local subzone = GetSubZoneText()
local zone = GetZoneText()
local validSubzone = false
if subzone ~= "" and subzone ~= zone then
validSubzone = true
end
if not validSubzone then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF0000["..lang.ERROR_PREFIX.."]:|r "..lang.LOCATION_NOT_FOUND)
return
end
local location = subzone
local message
if count == 5 then
message = string.format("%s %s! [%s]",
lang.APPROACHING,
lang.MANY_ENEMIES,
location)
elseif count > 0 then
if GetLocale() == "zhCN" or GetLocale() == "zhTW" then
message = string.format("%s %d %s! [%s]",
lang.APPROACHING,
count,
lang.ENEMY_PLURAL,
location)
else
local enemyWord
if count == 1 then
enemyWord = lang.ENEMY_SINGLE
elseif count < 5 then
enemyWord = lang.ENEMY_DUAL
else
enemyWord = lang.ENEMY_PLURAL
end
message = string.format("%s %d %s! [%s]",
lang.APPROACHING,
count,
enemyWord,
location)
end
else
message = string.format("%s [%s]", lang.ALL_CLEAR, location)
end
if IsInInstance() then
SendChatMessage(message, "INSTANCE_CHAT")
else
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00["..lang.PREFIX.."]:|r "..message)
end
end
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